Reinforcement learning of humanoid rhythmic walking parameters based on visual information
Masaki Ogino, Yutaka Katoh, Masahiro Aono, Minoru Asada, Koh Hosoda
- Year
- 2004
- Citations
- 30
Abstract
This paper presents a method for learning the parameters of rhythmic walking to generate pur-posive humanoid motions. The controller consists of the two layers: rhythmic walking is realized by the lower layer, which adjusts the speed of the phase on the desired trajectory depending on sensory information, and the upper layer learns (1) the feasible parameter sets that enable stable walking, (2) the causal relationship between the walking parameters to be given to the lower-layer controller and the change in the sensory information, and (3) the feasible rhythmic walking parameters by reinforcement learning so that a robot can reach to the goal based on visual information. The ex-perimental results show that a real humanoid learns to reach the ball and to shoot it into the goal in the context of the RoboCupSoccer competition, and the further issues are discussed.
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002