Evolving soft robotic locomotion in PhysX
John Rieffel, Frank Saunders, Shilpa Nadimpalli, Harvey Zhou, Soha Hassoun, Jason Rife, Barry A. Trimmer
- Year
- 2009
- Citations
- 47
Abstract
Given the complexity of the problem, genetic algorithms are one of the more promising methods of discovering control schemes for soft robotics. Since physically embodied evolu-tion is time consuming and expensive, an outstanding chal-lenge lies in developing fast and suitably realistic simulations in which to evolve soft robot gaits. We describe two parallel methods of using NVidia’s PhysX, a hardware-accelerated (GPGPU) physics engine, in order to evolve and optimize soft bodied gaits. The first method involves the evolution of open-loop gaits using a reduced-order lumped parame-ter model. The second method involves harnessing PhysX’s soft-bodied material simulation capabilites. In each case we discuss the the challenges and possibilities involved in using the PhysX for evolutionary soft robotics.
Keywords
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