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Text to 3D Scene Generation with Rich Lexical Grounding

Will Monroe, Manolis Savva, Christopher Potts, Christopher D. Manning

Year
2015
Citations
62
Access
Open access

Abstract

The ability to map descriptions of scenes to 3D geometric representations has many applications in areas such as art, educa-tion, and robotics. However, prior work on the text to 3D scene generation task has used manually specified object cate-gories and language that identifies them. We introduce a dataset of 3D scenes an-notated with natural language descriptions and learn from this data how to ground tex-tual descriptions to physical objects. Our method successfully grounds a variety of lexical terms to concrete referents, and we show quantitatively that our method im-proves 3D scene generation over previ-ous work using purely rule-based meth-ods. We evaluate the fidelity and plau-sibility of 3D scenes generated with our grounding approach through human judg-ments. To ease evaluation on this task, we also introduce an automated metric that strongly correlates with human judgments. 1

Keywords

Computer scienceArtificial intelligenceTask (project management)Variety (cybernetics)Natural language processingFidelityMetric (unit)Object (grammar)Natural languageGround

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