PSPACE
相关论文数: 20
顶级研究者
最高引用论文
Some algebraic and geometric computations in PSPACE
John Canny
引用数: 581 • 1988
PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation
Robert A. Hearn, Erik D. Demaine
引用数: 317 • 2005
Motion planning in the presence of moving obstacles
John H. Reif, Micha Sharir
引用数: 171 • 1985
Complexity of the Generalized Mover's Problem.
John H. Reif
引用数: 42 • 1985
The classical AI planning problems in the mirror of Horn linear logic: semantics, expressibility, complexity
Max Kanovich, Jacqueline Vauzeilles
引用数: 26 • 2001
The Complexity of Fine Motion Planning
B. K. Natarajan
引用数: 22 • 1988
Parameterized complexity analysis in robot motion planning
Marco Cesati, H. Todd Wareham
引用数: 19 • 2002
Computational Complexity of Motion Planning of a Robot through Simple Gadgets
Erik D. Demaine, Isaac Grosof, Jayson Lynch, Mikhail Rudoy
引用数: 12 • 2018
Complexity analysis and optimal algorithms for decentralized decision making
Daniel S. Bernstein, Shlomo Zilberstein
引用数: 11 • 2005
Tractable Reasoning about Group Beliefs
Barbara Dunin‐Kȩplicz, Andrzej Szałas, Rineke Verbrugge
引用数: 8 • 2014
Decision Procedures for Epistemic Logic Exploiting Belief Bases
Emiliano Lorini, Benito Fabian Romero Jimenez
引用数: 8 • 2019
Task and Motion Planning Is PSPACE-Complete
William Vega-Brown, Nicholas Roy
引用数: 6 • 2020
On decidability and complexity of low-dimensional robot games
Reino Niskanen, Igor Potapov, J. Reichert
引用数: 5 • 2019
Toward a General Complexity Theory of Motion Planning: Characterizing Which Gadgets Make Games Hard
Erik D. Demaine, Dylan Hendrickson, Jayson Lynch
引用数: 4 • 2020
Relocating Units in Robot Swarms with Uniform Control Signals is PSPACE-Complete.
David Caballero, Angel A. Cantu, Timothy Gomez, Austin Luchsinger, Robert Schweller, Tim Wylie
引用数: 4 • 2020
Toward a General Theory of Motion Planning Complexity: Characterizing Which Gadgets Make Games Hard
Erik D. Demaine, Dylan Hendrickson, Jayson Lynch
引用数: 4 • 2018
PSPACE-Hard 2D Super Mario Games: Thirteen Doors
Erik D. Demaine
引用数: 3 • 2020
A General Theory of Motion Planning Complexity: Characterizing Which Gadgets Make Games Hard.
Erik D. Demaine, Dylan Hendrickson, Jayson Lynch
引用数: 3 • 2018
Bayesian Optimization for Polynomial Time Probabilistically Complete STL Trajectory Synthesis
Vince Kurtz, Hai Lin
引用数: 3 • 2019
Robot Games with States in Dimension One
Reino Niskanen
引用数: 2 • 2016