首页 /研究 /A Dataset for StarCraft AI and an Example of Armies Clustering
OTHER

A Dataset for StarCraft AI and an Example of Armies Clustering

Gabriel Synnaeve, Pierre Bessìère

发表年份
2012
引用次数
8
访问权限
开放获取

摘要

This paper advocates the exploration of the full state of recorded real-time strategy (RTS) games, by human or robotic players, to discover how to reason about tactics and strategy. We present a dataset of StarCraft games encompassing the most of the games' state (not only player’s orders). We explain one of the possible usages of this dataset by clustering armies on their compositions. This reduction of armies compositions to mixtures of Gaussian allow for strate- gic reasoning at the level of the components. We evaluated this clustering method by predicting the outcomes of battles based on armies compositions' mixtures components.

关键词

Cluster analysisComputer scienceState (computer science)Artificial intelligenceReduction (mathematics)Machine learningMathematicsAlgorithm

相关论文

查看 OTHER 分类全部论文