首页 /研究 /QWERTY and the art of designing microcontrollers for children
OTHER

QWERTY and the art of designing microcontrollers for children

Paulo Blikstein, Arnan Sipitakiat

发表年份
2011
引用次数
19

摘要

Microcontroller-based or physical computing devices have been used in educational settings for many years for robotics, environmental sensing, scientific experimentation, and interactive art. In this paper, we discuss design principles underlying the several available platforms for physical computing, based on a historical analysis of the development of these devices, and data from workshops conducted with students. We evaluate two of the main frameworks for physical computing ("Cricket" model and "Breakout" model), discuss affordances of each platform, and propose a new software and hardware design for microcontroller - based platforms.

关键词

MicrocontrollerAffordanceComputer sciencePhysical computingRoboticsSoftwareHuman–computer interactionRobotSoftware engineeringEmbedded system

相关论文

查看 OTHER 分类全部论文