RoboCup@Home: Creating and Benchmarking Tomorrows Service Robot Applications
Tijn van der Zant, Thomas Wisspeintner
- 发表年份
- 2007
- 引用次数
- 22
- 访问权限
- 开放获取
摘要
RoboCup@Home is a league that has its foundations in robotic soccer. Technologies developed in soccer are being transferred to the @Home domain and on top op these technologies @Home might be able to give some more back. To reach the goal of winning in 2050 it will be necessary to use technologies developed in the @Home league. Since @Home focuses on general artificial intelligence in real world scenarios, theories will probably be developed that are not being developed in the soccer scenarios. Especially if the brain, body and environment are considered to be a holistic system where interactions go in all directions, the environment should also be paid attention to. Therefore the soccer leagues might also want to experiment with more than the artificial cues that are available in a soccer game. Breazeal, C. L.(2002). Designing sociable robots, The MIT Press, ISBN 978-0262025102, Cambridge, USA, MA Dautenhahn, K. (2007). Socially intelligent robots : dimensions of human-robot interaction, Philosohical Trans. R. Soc. B(2007) 362, pp. 679-704 Dunbar, R. I. M. (2003). The social brain : mind, language and society in evolutionary perspective. Annu. Rev. Anthropol. 32, 163-181 Harvey, I. (2000). Evolutionary Robotics : From Intelligent Robots to Artificial Life, Vol. III, Gomi, T. (Ed.), AAI Books, Ontario, Canada, 2000. pp. 207-230. ISBN 0-9698872-3-X. Kitano H., Asada M., Kuniyoshi Y., Noda I., and Osawa E. (1995). RoboCup: The Robot World Cup Initiative, Proceedings of the IJCAI-95 Workshop on Entertainment and AI/Alife, Springer, Berlin MacDorman, K. F. & Ishiguro H. (2006). The uncanny advantage of using androids in cognitive and social science research, Interaction Studies 7:3, 297-337, ISSN 1572-0373 Pfeifer, R. & Scheier C. (1999). Understanding Intelligence, The MIT Press, ISBN 0-262-16181-8, Cambridge, Massachusetts
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