An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation
Shabnam Sadeghi Esfahlani, Silvia Cirstea, Alireza Sanaei, George Wilson
- 发表年份
- 2018
- 访问权限
- 开放获取
摘要
Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a serious game using a fusion of implemented technologies that can be easily used by patients and therapists to assess and enhance sensorimotor performance and also increase the activities in the daily lives of patients. The game allows a player to control avatar movements through a Kinect Xbox, Myo armband and rudder foot pedal, and involves a series of reach-grasp-collect tasks whose difficulty levels are learnt by a fuzzy interface. The orientation, angular velocity, head and spine tilts and other data generated by the player are monitored and saved, whilst the task completion is calculated by solving an inverse kinematics algorithm which orientates the upper limb joints of the avatar. The different values in upper body quantities of movement provide fuzzy input from which crisp output is determined and used to generate an appropriate subsequent rehabilitation game level. The system can thus provide personalised, autonomously-learnt rehabilitation programmes for patients with neuromuscular disorders with superior predictions to guide the development of improved clinical protocols compared to traditional theraputic activities.
关键词
相关论文
面向大型复杂构件的移动机器人辅助磨削技术综述
Yusen Li, Ziwei Wang, Xiangye Zhu 等 12 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于物理信息与机器学习的五轴铣削TC4钛合金刀具磨损融合预测模型
Shaoqing Qin, Lida Zhu, Yanpeng Hao 等 10 位作者
Robotics and Computer-Integrated Manufacturing · 2026
通过新型压电主动阻尼刀柄提升机器人铣削质量
Bo Li, Yuanbo Zhao, Huijie Xiao 等 6 位作者
Robotics and Computer-Integrated Manufacturing · 2026
一种利用磁致非线性宽带多向被动减振器抑制机器人铣削低频颤振的新方法
Hao Li, Yuhui Yu, Rui Fu 等 6 位作者
Robotics and Computer-Integrated Manufacturing · 2026