Entertainment industry
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Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
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Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
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Robot vs. Voice Assistant
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Social Robots as Cyber-Physical Actors in Entertainment and Education
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Chip technologies for Entertainment Robots - present and future
T. Makimoto, Toshi T. Doi
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Androids: application of EAP as artificial muscles to entertainment industry
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Do you see groups?
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How to trust robots further than we can throw them
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Model Checking in Multiplayer Games Development
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