Oscar M. Guillen

Papers

1

Total Citations

4

H-Index

1

About

Oscar M. Guillen is a researcher whose work bridges the fields of artificial intelligence and interactive entertainment, with a particular focus on behavioural modelling in video games. His key research areas include agent-based systems, personality simulation, and the design of reactive AI characters. Guillen’s most notable contribution is his 2008 paper, "Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong," which explores how simple reactive agents can be programmed to exhibit distinct personality traits, thereby enhancing player engagement and narrative depth. This work, though modest in citation count (4 citations), is a pioneering example of applying AI principles to create more lifelike and varied non-player characters in gaming. Guillen’s approach demonstrates how even low-level behavioural rules can generate complex, believable interactions, offering a foundation for later advances in procedural personality generation. His research is particularly relevant for students and developers interested in game AI, character design, and the intersection of psychology with computational systems. Through this focused study, Guillen has contributed a valuable perspective on making virtual agents more human-like, influencing discussions on emergent behaviour in interactive media.

Research Focus

Key Achievements

1
H-Index
1
Papers
4
Total Citations
4
Avg Citations/Paper
🏆 Most Cited Paper
Behavioural Reactive Agents to Define Personality Traits in the Videogame Überpong
4 citations · 2008
📈 Most Prolific Year: 2008 (1 Papers)
🤝 Key Collaborators: 3

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
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