Video game
Related papers: 20
Top Researchers
Top Cited Papers
AI game programming wisdom
Steve Rabin
Citations: 407 • 2003
Real-Time Neuroevolution in the NERO Video Game
Kenneth O. Stanley, Bobby D. Bryant, Risto Miikkulainen
Citations: 393 • 2005
Video Games and Surgical Ability: A Literature Review
Jeremy Lynch, Paul Aughwane, T. M. Hammond
Citations: 168 • 2010
A Pilot Study with a Novel Setup for Collaborative Play of the Humanoid Robot KASPAR with Children with Autism
Joshua Wainer, Kerstin Dautenhahn, Ben Robins, Farshid Amirabdollahian
Citations: 154 • 2013
Evolving Neural Network Agents in the NERO Video Game
Kenneth O. Stanley and Bobby D. Bryant and Risto Miikkulainen
Citations: 130 • 2005
Are emotional robots more fun to play with?
Iolanda Leite, André Pereira, Carlos Martinho, Ana Paiva
Citations: 123 • 2008
Video game play, attention, and learning
Pedro Cardoso-Leite, Daphné Bavelier
Citations: 113 • 2014
Collaborating with Kaspar: Using an autonomous humanoid robot to foster cooperative dyadic play among children with autism
Joshua Wainer, Kerstin Dautenhahn, Ben Robins, Farshid Amirabdollahian
Citations: 81 • 2010
Prior Video Game Exposure Does Not Enhance Robotic Surgical Performance
Jonathan D. Harper, Stefan Kaiser, Kamyar Ebrahimi, Gregory R. Lamberton, H. Roger Hadley, Herbert C. Ruckle, D. Duane Baldwin
Citations: 74 • 2007
Artificial Intelligence approaches for the generation and assessment of believable human-like behaviour in virtual characters
Joan Marc Llargues Asensio, Juan E. Peralta, Raúl Arrabales, Manuel G. Bedía, Paulo Cortez
Citations: 73 • 2014
Brain computer interface based 3D game for attention training and rehabilitation
Lijun Jiang, Cuntai Guan, Haihong Zhang, Chuanchu Wang, Bo Jiang
Citations: 65 • 2011
Exploring the Uncanny Valley with Japanese Video Game Characters
Edward F. Schneider, Yifan Wang, Shanshan Yang
Citations: 63 • 2007
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI
Citations: 56 • 2020
A Biotic Game Design Project for Integrated Life Science and Engineering Education
Nate Cira, Alice M. Chung, Aleksandra K. Denisin, Stefano Rensi, Gabriel N. Sanchez, Stephen R. Quake, Ingmar H. Riedel‐Kruse
Citations: 55 • 2015
Video interaction analysis : methods and methodology
Ulrike Tikvah Kissmann
Citations: 54 • 2009
An affordable, computerised, table-based exercise system for stroke survivors
Marcus King, Leigh Hale, Anna Pekkari, Martin Persson, Malin Gregorsson, Mikaela Nilsson
Citations: 49 • 2010
A video game-based framework for analyzing human-robot interaction
Justin Richer, Jill L. Drury
Citations: 44 • 2006
Real-time evolution of neural networks in the NERO video game
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen
Citations: 44 • 2006
Use of deep learning in soccer videos analysis: survey
Sara Akan, Songül Albayrak
Citations: 44 • 2022
Pilot study to test effectiveness of video game on reaching performance in stroke
Ana Marı́a Acosta, Hendrik A. Dewald, Jules Dewald
Citations: 39 • 2011