Papers
13
Total Citations
633
H-Index
10
About
Norman I. Badler is a pioneering figure in computer graphics and animation, renowned for his foundational work on the simulation of articulated figures and virtual humans. His research spans key areas including character animation, human-robot interaction, and the generation of realistic eye gaze and facial behavior for artificial agents. Badler’s seminal edited volume, *Making Them Move: Mechanics, Control, and Animation of Articulated Figures* (1990, 160+ citations), established core principles for task-level control and physics-based animation of human-like characters. His highly cited survey, "A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI" (2015, 213 citations), systematically explores how gaze behavior can be generated and perceived, shaping modern approaches to social robotics and embodied conversational agents. Badler also led the influential NSF Standards for Facial Animation Workshop (1994), helping define benchmarks for the field. With over 500 publications and thousands of citations, his work has profoundly impacted how virtual humans move, communicate, and interact, making him a central figure in the development of believable, autonomous animated characters.
Research Focus
Key Achievements
Top Papers
- 1
- 2Making Them Move: Mechanics, Control & Animation of Articulated Figures160 citations · 1990
- 3
- 4
- 5Making Them Move30 citations · 1990
- 6Planning approaches to constraint‐aware navigation in dynamic environments27 citations · 2014
- 7Final Report to NSF of the Standards for Facial Animation Workshop26 citations · 1994
- 8Constraint-Aware Navigation in Dynamic Environments18 citations · 2013
- 9Dynamic search on the GPU15 citations · 2013
- 10Fast motion planning for anthropometric figures with many degrees of freedom15 citations · 2003