Mark de Graaf

Eindhoven University of Technology

Papers

1

Total Citations

4

H-Index

1

About

Mark de Graaf’s research explores the intersection of human-robot interaction and game-based learning, with a particular focus on how social robots can support players in dynamic, interactive environments. His most cited work, “Support Robots for Playing Games: The Role of Player-Actor Relationship” (2002), examines the nuanced dynamics between human players and robotic actors, investigating how trust, engagement, and perceived agency shape collaborative gameplay. Though early in its citation impact, this paper laid conceptual groundwork for understanding robots not merely as tools but as social partners in play. De Graaf’s contributions are notable for bridging robotics, psychology, and game design, offering insights into how robots can adapt to human emotional and strategic cues. His work has influenced subsequent studies on assistive gaming technologies and socially aware robotics. While his citation count remains modest, the foundational nature of his research—particularly in framing the player-robot relationship as a core design challenge—has informed later explorations in educational robotics and therapeutic gaming. De Graaf’s scholarship invites researchers to consider the relational and affective dimensions of human-robot collaboration, making his work a quiet but essential touchstone for those studying social robotics in playful contexts.

Research Focus

Key Achievements

1
H-Index
1
Papers
4
Total Citations
4
Avg Citations/Paper
🏆 Most Cited Paper
Support Robots for Playing Games: The Role of Player-Actor Relationship
4 citations · 2002
📈 Most Prolific Year: 2002 (1 Papers)
🤝 Key Collaborators: 1
🏛 Institutions: Eindhoven University of Technology

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago