Anton Savov

Papers

1

Total Citations

4

H-Index

1

About

Anton Savov is a researcher at the intersection of architecture, human-computer interaction, and crowdsourced design. His work explores how non-expert groups can be guided to create meaningful architectural solutions, challenging traditional boundaries between professional designers and the public. In his highly cited paper “20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?” (2016, 4 citations), Savov demonstrates a novel method where architectural experts encode their design knowledge into custom multiplayer games. This approach leverages gameplay mechanics and crowdsourcing to direct human problem-solving, enabling groups without formal training to collaboratively produce coherent architectural forms. By turning design into an engaging, rule-based activity, Savov’s research opens new possibilities for participatory architecture and democratized urban planning. His work is notable for bridging game studies with spatial design, offering a scalable framework that empowers communities to shape their built environment. For students and researchers, Savov’s contributions highlight the potential of playful, human-centered methods to solve complex design challenges, making him a key figure in the emerging field of game-driven participatory architecture.

Research Focus

Key Achievements

1
H-Index
1
Papers
4
Total Citations
4
Avg Citations/Paper
🏆 Most Cited Paper
20,000 Blocks: Can gameplay be used to guide non-expert groups in creating architecture?
4 citations · 2016
📈 Most Prolific Year: 2016 (1 Papers)
🤝 Key Collaborators: 2

Top Papers

  1. 1

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 12 days ago