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Utilisation of Electronic Games and Simulators in the Educational Process to Maintain and Train Human Brain and Physical Activity in a Pandemic

Владимир Симонов, Ekaterina Lapshina, Aleksandr Runov

Year
2022
Citations
1

Abstract

The article researches the problems of utilization of electronic games and simulators modeling, which is carried out during the educational process within the framework of the disciplines "Design and administration of information systems", "Design of databases" and others. In addition, design is carried out in the classroom of the student scientific society (circle) "Studying the basics of programming, electronics and robotics." It is shown that the design results are, in particular, electronic games and simulators for maintaining and training human brain and physical activity in a pandemic. The target audience of the developed games and simulators is staff at remote work who spend unnecessarily large amounts of time at the computer. Specific examples of the corresponding hardware and software developments are given.

Keywords

Process (computing)Computer scienceElectronicsSoftwareWork (physics)MultimediaHuman–computer interactionRoboticsSoftware engineeringSimulation

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