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Visually-guided adaptive robot (ViGuAR)

Gennady Livitz, Heather Ames, Ben Chandler, Anatoli Gorchetchnikov, Jasmin Léveillé, Zlatko Vasilkoski, Massimiliano Versace, Ennio Mingolla, Greg Snider, Rick Amerson, Dick Carter, Hisham Abdalla, Muhammad Shakeel Qureshi

Year
2011
Citations
2

Abstract

A neural modeling platform known as Cog ex Machina <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> (Cog) developed in the context of the DARPA SyNAPSE <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> program offers a computational environment that promises, in a foreseeable future, the creation of adaptive whole-brain systems subserving complex behavioral functions in virtual and robotic agents. Cog is designed to operate on low-powered, extremely storage-dense memristive hardware <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup> that would support massively-parallel, scalable computations. We report an adaptive robotic agent, ViGuAR <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">4</sup> , that we developed as a neural model implemented on the Cog platform. The neuromorphic architecture of the ViGuAR brain is designed to support visually-guided navigation and learning, which in combination with the path-planning, memory-driven navigation agent - MoNETA <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">5</sup> - also developed at the Neuromorphics Lab at Boston University, should effectively account for a wide range of key features in rodents' navigational behavior.

Keywords

Computer scienceArtificial intelligenceContext (archaeology)Artificial neural network

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