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Clinical VR applications with the light-exoskeleton for upper-part neurorehabilitation

Luis I. Lugo–Villeda, Antonio Frisoli, Edoardo Sotgiu, Giovanni Greco, Massimo Bergamasco

Year
2010
Citations
2

Abstract

It is well-known that virtual reality (VR) is a powerful and promising computer-based technology for the motor recovery in stroke patients. The importance of using VR into arm rehabilitation has coined it as clinical VR; where its main sake is to improve the recovery process of post-stroke patients. In this regard, physical therapy and occupational therapy are provided by such technology. As we shall see into this contribution, interesting clinical VR applications have been designed for handling effectively the brain plasticity in chronic stroke patients. To this end, we use the so-called Light-Exoskeleton which has been presented for arm-robotic therapy such that it serves as the kinesthetic feedback stimulator for assisting the patient during the rehabilitation sessions.

Keywords

NeurorehabilitationExoskeletonVirtual realityRehabilitationPhysical medicine and rehabilitationKinesthetic learningComputer scienceStroke (engine)Virtual Reality Exposure TherapyProcess (computing)

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