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A Robot that Learns Connect Four Using Game Theory and Demonstrations

Ali Ayub, Alan R. Wagner

Year
2020
Citations
2

Abstract

This paper investigates the use of game theoretic representations to represent and learn how to play interactive games such as Connect Four. We combine aspects of learning by demonstration, active learning, and game theory allowing a robot to leverage its developing representation of the game to conduct question/answer sessions with a person, thus filling in gaps in its knowledge. The paper demonstrates a method for teaching a robot the win conditions of the game Connect Four and its variants using a single demonstration and a few trial examples with a question and answer session led by the robot. Our results show that the robot can learn arbitrary win conditions for the game with little prior knowledge of the win conditions and then play the game with a human utilizing the learned win conditions. Our experiments also show that some questions are more important for learning the game's win conditions. We believe that this method could be broadly applied to a variety of interactive learning scenarios.

Keywords

Leverage (statistics)Computer scienceRobotSession (web analytics)Variety (cybernetics)Artificial intelligenceHuman–computer interactionGame theoryRepresentation (politics)Game mechanics

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