Quake II as a Robotic and Multi-Agent Platform
Christopher C. Brown, Peter Barnum, David Costello, George Ferguson, Bo Hu, Michael Van Wie
- Year
- 2004
- Citations
- 3
Abstract
We have modified the public-domain Quake II game to support research and teaching. Our research is in multi-agent control and supporting human-computer interfaces. Teaching applications have so far been in an undergraduate Artificial Intelligence class and include natural language understanding, machine learning, computer vision, and production system control. The motivation for this report is mainly to document our system development and interface. Only early results are in, but they appear promising. Our source code and user-level documentation is available on the web. The
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002