LEARNING
A line follower robot implementation using Lego's Mindstorms Kit and Q-Learning
Víctor Ricardo Cruz-Álvarez, Enrique Hidalgo-Peña, Hector-Gabriel Acosta-Mesa
- Year
- 2012
- Citations
- 8
Abstract
A common problem working with mobile robots is that programming phase could be a long, expensive and heavy process for programmers. The reinforcement learning algorithms offer one of the most general frameworks in learning subjects. This work presents an approach using the Q-Learning algorithm on a Lego robot in order for it to learn by itself how to follow a blackline drawn down on a white surface, using Matlab [5] as programming environment.
Keywords
Computer scienceReinforcement learningRobotMATLABMobile robotArtificial intelligenceProcess (computing)Programming language
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