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Augmented Reality-Supported Tangible Gamification for Debugging Learning

Dmitry Resnyansky

Year
2020
Citations
9

Abstract

Innovative technologies such as Augmented Reality (AR) and Virtual Reality, tangible user interfaces (TUIs), computer games, robotics and microprocessors have seen an interest within educational research due to their potential for fostering active learning in and outside the classroom. This paper aims to explore the affordances of AR and TUIs as mediums of instruction to address the problem of teaching and learning text-based computer languages, computer science concepts, and programming skills such as debugging. It presents parallels between the technology-supported learning and the active, scaffolded narrative entertainment experience in videogames, and suggests a conceptual framework for the design of learning environments for programming and debugging by using AR and tangible interaction to support scaffolding.

Keywords

AffordanceDebuggingAugmented realityComputer scienceParallelsHuman–computer interactionMultimediaPhysical computingEntertainmentNarrative

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