Rapid 3D visualization of indoor scenes using 3D occupancy grid isosurfaces
Ran Zask, Matthew N. Dailey
- Year
- 2009
- Citations
- 11
Abstract
In many mobile robotics applications involving exploration of unknown environments, it would be extremely useful to provide human operators with a real-time 3D visualization of the environment the robot is exploring. Although a great deal of progress has been made in the separate fields of photorealistic structure from motion and realtime vision-based robot localization and mapping (SLAM), the ultimate goal of real-time 3D visualization of the environment a robot is exploring has yet to be realized. In this paper, we present a simple and efficient incremental algorithm for 3D modeling amenable to realtime implementation. The algorithm creates a texture-mapped polygonal mesh model of the environment from a monocular video feed or sequence of images. The key to the algorithm's simplicity and efficiency is the use of the isosurface of a coarse 3D occupancy grid that is incrementally updated as new images arrive. The isosurface-based reconstruction provides low metric accuracy but helps to filter measurement noise and allows rapid construction of a 3D visualization. We demonstrate the practicality and effectiveness of the algorithm by using it to generate an OpenGL model of a real indoor environment.
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002