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Creating Paper Robots increases designers’ confidence to prototype with microcontrollers and electronics

Santhi Analytis, Joel Sadler, Mark R. Cutkosky

Year
2015
Citations
12

Abstract

This article describes a creative design activity to introduce engineering students to mechatronic prototyping. Our goal was to find a creative task to increase student confidence and skills in mechanical design, electrical circuits, microcontrollers, and programming. We present the Paper Robot exercise, a design activity that blends everyday materials such as cardboard, with electronic components. This activity was introduced during the 2010–2011 academic year and has been repeated every year since, in a global, industry-sponsored design course at Stanford University. The Paper Robot exercise resulted from the observation that students were intimidated to create functional prototypes with microcontrollers. The teaching team needed a way to quickly introduce tools for programming electronic components and to encourage creative experimentation early in the course. Results include a 100% task performance rate of students that successfully made a robot meeting the minimum requirements. 76% of students reported an increase in knowledge in programming microcontrollers (Arduino), and 69% increased their knowledge in creating electronic circuits out of raw components. This activity may be modified to introduce younger students to mechatronic platforms in STEM education curriculum.

Keywords

MechatronicsMicrocontrollerTask (project management)RobotElectronicsArduinoComputer scienceCurriculumPhysical computingEmbedded system

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