Distributed, game-based, intelligent tutoring systems — The next step in computer based training?
Jeff Craighead
- Year
- 2008
- Citations
- 15
Abstract
This paper proposes what may be the step in computer based training, a distributed, game-based intelligent tutoring system, and discusses possible complications with creating such a system. Recent research has demonstrated a positive effect on learning by integrating intelligent tutoring systems within virtual worlds and video games as teaching aids. These systems cover many topics including reading and math for elementary students as well as computer programming, physics, and medicine for college level students. As well, there has been work demonstrating the positive outcomes of using web-based tutoring systems. While these systems have shown that computer based training is effective, none have investigated multi-user tutoring systems in which teams of players work together within a virtual world to solve more complex problems such as operating a multi- operator robot. Such a system could increase a students understanding of a subject by allowing them to discuss the problem in real time with the other players on their team.
Keywords
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