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Ubiquitous Experience Media

Kazuhiko Mase, Yasuyuki Sumi, T. Toriyama, Megumu Tsuchikawa, Sadanori Ito, Shoichiro Iwasawa, Kiyoshi Kogure, Norihiro Hagita

Year
2006
Citations
20

Abstract

We exploit recorded activities as a good source of human–human and human–robot communication for sharing experience, memory, and knowledge. In particular, we're interested in audiovisual, ubiquitous, and wearable-experience-capturing technology as interaction-grounded lifelong tools. We’ve developed several devices--such as a wearable interaction tracker--that facilitate an indexed recording of human experiences.

Keywords

Computer scienceWearable computerExploitHuman–computer interactionHuman–robot interactionMultimediaUbiquitous computingRobotWearable technologySmartwatch

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