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nvblox: GPU-Accelerated Incremental Signed Distance Field Mapping

Alexander Millane, Helen Oleynikova, Émilie Wirbel, Remo Steiner, Vikram Ramasamy, David Tingdahl, Roland Siegwart

Year
2024
Citations
23

Abstract

Dense, volumetric maps are essential to enable robot navigation and interaction with the environment. To achieve low latency, dense maps are typically computed onboard the robot, often on computationally constrained hardware. Previous works leave a gap between CPU-based systems for robotic mapping which, due to computation constraints, limit map resolution or scale, and GPU-based reconstruction systems which omit features that are critical to robotic path planning, such as computation of the Euclidean Signed Distance Field (ESDF). We introduce a library, nvblox, that aims to fill this gap, by GPU-accelerating robotic volumetric mapping. Nvblox delivers a significant performance improvement over the state of the art, achieving up to a 177× speed-up in surface reconstruction, and up to a 31× improvement in distance field computation, and is available open-source <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup>.

Keywords

Computer scienceField (mathematics)Computer graphics (images)Signed distance functionComputer visionMathematics

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