MANIPULATION
CoGAME
Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto
- Year
- 2007
- Citations
- 24
Abstract
An example of an application enhanced by the "manipulation-by-projection" technique, this cooperative game allows players to visually and intuitively control a robot with projectors. Players interchangeably move and connect their projected images to create a path that leads the robot to its goal.
Keywords
Computer scienceRobotProjection (relational algebra)Mobile robotPath (computing)Human–computer interactionComputer visionComputer graphics (images)Artificial intelligenceControl (management)
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