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Augmented reality visualisation for player

Toby Collett, Bruce A. MacDonald

Year
2006
Citations
32

Abstract

One of the greatest challenges when debugging a robot application is understanding what is going wrong. Robots are embodied in a complex, changing and unpredictable real world, using sensors and actuators that are different from humans'. As a result humans may find the development of robotic software to be difficult and time consuming. We present an augmented reality visualisation tool for the popular open source Player system, that enhances the developers understanding of the robots world view and thus improves the robot development process

Keywords

DebuggingAugmented realityVisualizationRobotComputer scienceHuman–computer interactionEmbodied cognitionProcess (computing)SoftwareArtificial intelligence

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