Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Hiroshi Ishii, Newton Lee, Stéphane Natkin, Katsuhide Tsushima
- Year
- 2006
- Citations
- 45
Abstract
The field of computer entertainment technology has aroused great interest recently amongst researchers and developers in both academic and industrial / business fields as it is duly recognized as showing high promise of bringing on exciting new forms of human computer interaction. Now deemed deserving of both serious academic research, as well as major industry and business uptake, techniques used in computer entertainment are also seen to translate into advances in research work ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing and ubiquitous computing.The purpose of this conference is to bring together academic and industry researchers, artists and designers and computer entertainment developers and practitioners, to address and advance the research and development issues related to computer entertainment.ACM, the world's leading computer science society will be publishing all accepted papers, and the conference is fully sponsored by the prestigious ACM SiGCHI. The best papers of the conference will be published in the ACM Computers in Enterteinment journal, and the Journal of Virtual Reality and Broadcasting.The following, non exclusive, topics are called for:• Art and Media• Augmented/Mixed Reality• Avatars and Virtual Action• Computer Entertainment and Sports• Evolutionary Platforms/Hardware• Entertainment Psychology• Entertainment Philosophy• Entertainment Robots• Graphics Techniques• Haptics• Interfaces• Military Training/Simulation Applications of Games• Mobile Entertainment• Narratives• Networking• New Genres• New Standards• Novel Hardware Devices• Physics/AI• Social Computing• Sound and Music
Keywords
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