A0C: Alpha Zero in Continuous Action Space
Thomas M. Moerland, Joost Broekens, Aske Plaat, Catholijn M. Jonker
- Year
- 2018
- Access
- Open access
Abstract
A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go. These games have a discrete action space. However, many real-world reinforcement learning domains have continuous action spaces, for example in robotic control, navigation and self-driving cars. This paper presents the necessary theoretical extensions of Alpha Zero to deal with continuous action space. We also provide some preliminary experiments on the Pendulum swing-up task, empirically showing the feasibility of our approach. Thereby, this work provides a first step towards the application of iterated search and learning in domains with a continuous action space.
Keywords
Related papers
Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers
Keyi Shen, Glen Chou
2026
Artificial Intelligence enhanced smart welding islands: Foundation models revolutionizing manufacturing
Xiwei Wu, Wei Wu, Qiqi Chen +6 more
Robotics and Computer-Integrated Manufacturing · 2026
A deep reinforcement learning and a dynamic graph neural network-based scheduling agent to control a multi-task robot
Hedi Boukamcha, Anas Neumann, Monia Rekik +3 more
Robotics and Computer-Integrated Manufacturing · 2026
LLM Agent-driven Automated DFA Assessment with Fine-tuning and AAS-based RAG
Jiaxin Liu, Xiaofeng Zhou, Suyang Yu +5 more
Robotics and Computer-Integrated Manufacturing · 2026