An Affective Robot Companion for Assisting the Elderly in a Cognitive Game Scenario
Nikhil Churamani, Alexander Sutherland, Pablo Barros
- Year
- 2018
- Access
- Open access
Abstract
Being able to recognize emotions in human users is considered a highly desirable trait in Human-Robot Interaction (HRI) scenarios. However, most contemporary approaches rarely attempt to apply recognized emotional features in an active manner to modulate robot decision-making and dialogue for the benefit of the user. In this position paper, we propose a method of incorporating recognized emotions into a Reinforcement Learning (RL) based dialogue management module that adapts its dialogue responses in order to attempt to make cognitive training tasks, like the 2048 Puzzle Game, more enjoyable for the users.
Keywords
Related papers
The Uncanny Valley [From the Field]
Masahiro Mori, Karl F. MacDorman, Norri Kageki
2012
Measurement Instruments for the Anthropomorphism, Animacy, Likeability, Perceived Intelligence, and Perceived Safety of Robots
Christoph Bartneck, Dana Kulić, Elizabeth A. Croft +1 more
2008
The development of Honda humanoid robot
Kazuo Hirai, Masato Hirose, Y. Haikawa +1 more
2002
A Meta-Analysis of Factors Affecting Trust in Human-Robot Interaction
Peter A. Hancock, Deborah R. Billings, Kristin E. Schaefer +3 more
2011