Structured Imitation Learning of Interactive Policies through Inverse Games
Max M. Sun, Todd Murphey
- Year
- 2025
- Access
- Open access
Abstract
Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in shared spaces without explicit communication remains challenging, due to the significantly higher behavioral complexity in multi-agent interactions compared to non-interactive tasks. In this work, we introduce a structured imitation learning framework for interactive policies by combining generative single-agent policy learning with a flexible yet expressive game-theoretic structure. Our method explicitly separates learning into two steps: first, we learn individual behavioral patterns from multi-agent demonstrations using standard imitation learning; then, we structurally learn inter-agent dependencies by solving an inverse game problem. Preliminary results in a synthetic 5-agent social navigation task show that our method significantly improves non-interactive policies and performs comparably to the ground truth interactive policy using only 50 demonstrations. These results highlight the potential of structured imitation learning in interactive settings.
Keywords
Related papers
Parallel Differentiable Reachability for Learning and Planning with Certified Neural Dynamics and Controllers
Keyi Shen, Glen Chou
2026
Artificial Intelligence enhanced smart welding islands: Foundation models revolutionizing manufacturing
Xiwei Wu, Wei Wu, Qiqi Chen +6 more
Robotics and Computer-Integrated Manufacturing · 2026
A deep reinforcement learning and a dynamic graph neural network-based scheduling agent to control a multi-task robot
Hedi Boukamcha, Anas Neumann, Monia Rekik +3 more
Robotics and Computer-Integrated Manufacturing · 2026
LLM Agent-driven Automated DFA Assessment with Fine-tuning and AAS-based RAG
Jiaxin Liu, Xiaofeng Zhou, Suyang Yu +5 more
Robotics and Computer-Integrated Manufacturing · 2026