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Using a genetic algorithm to tune first-person shooter bots

Nancy S. Cole, Sushil J. Louis, Christopher E. Miles

发表年份
2004
引用次数
113

摘要

First-person shooter robot controllers (bots) are generally rule-based expert systems written in C/C++. As such, many of the rules are parameterized with values, which are set by the software designer and finalized at compile time. The effectiveness of parameter values is dependent on the knowledge the programmer has about the game. Furthermore, parameters are non-linearly dependent on each other. This paper presents an efficient method for using a genetic algorithm to evolve sets of parameters for bots which lead to their playing as well as bots whose parameters have been tuned by a human with expert knowledge about the game's strategy. This indicates genetic algorithms as being a potentially useful method for tuning bots.

关键词

Parameterized complexityComputer scienceProgrammerGenetic algorithmSet (abstract data type)RobotSoftwareCompilerExpert systemArtificial intelligence

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