Multi-Principal Assistance Games: Definition and Collegial Mechanisms
Arnaud Fickinger, Simon Zhuang, Andrew Critch, Dylan Hadfield-Menell, Stuart Russell
- 发表年份
- 2020
- 访问权限
- 开放获取
摘要
We introduce the concept of a multi-principal assistance game (MPAG), and circumvent an obstacle in social choice theory, Gibbard's theorem, by using a sufficiently collegial preference inference mechanism. In an MPAG, a single agent assists N human principals who may have widely different preferences. MPAGs generalize assistance games, also known as cooperative inverse reinforcement learning games. We analyze in particular a generalization of apprenticeship learning in which the humans first perform some work to obtain utility and demonstrate their preferences, and then the robot acts to further maximize the sum of human payoffs. We show in this setting that if the game is sufficiently collegial, i.e. if the humans are responsible for obtaining a sufficient fraction of the rewards through their own actions, then their preferences are straightforwardly revealed through their work. This revelation mechanism is non-dictatorial, does not limit the possible outcomes to two alternatives, and is dominant-strategy incentive-compatible.
关键词
相关论文
面向学习与规划的并行可微可达性:具有认证神经动力学与控制器的系统
Keyi Shen, Glen Chou
2026
人工智能增强的智能焊接岛:基础模型革新制造业
Xiwei Wu, Wei Wu, Qiqi Chen 等 9 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于深度强化学习和动态图神经网络的多任务机器人调度代理
Hedi Boukamcha, Anas Neumann, Monia Rekik 等 6 位作者
Robotics and Computer-Integrated Manufacturing · 2026
基于微调与AAS增强检索的LLM驱动自动化DFA评估
Jiaxin Liu, Xiaofeng Zhou, Suyang Yu 等 8 位作者
Robotics and Computer-Integrated Manufacturing · 2026