Papers

2

Total Citations

14

H-Index

2

About

Chek Tien Tan is a leading researcher at the intersection of artificial intelligence, virtual reality (VR), and human-computer interaction, with a particular focus on creating immersive and intelligent gaming experiences. His work spans two key areas: developing strategic AI for real-time strategy (RTS) games and pioneering novel VR interfaces for unconventional environments. Tan’s most cited paper, "A Scouting Strategy for Real-Time Strategy Games" (2014, 7 citations), introduces a sophisticated AI approach that enables computer-controlled players to navigate the dynamic, time-constrained challenges of RTS games, significantly advancing the realism and adaptability of game AI. In parallel, his paper "A safe low-cost HMD for underwater VR experiences" (2016, 7 citations) demonstrates his innovative spirit, designing a waterproof head-mounted display that allows users to safely explore virtual worlds while submerged—a breakthrough that merges VR with full-body sensory engagement. This work highlights Tan’s commitment to accessible, low-cost technology, expanding VR’s reach beyond traditional settings. With a portfolio that bridges theoretical AI and practical hardware design, Tan’s contributions are shaping how we interact with digital environments, making him a notable figure in both game research and experiential computing.

Research Focus

Key Achievements

2
H-Index
2
Papers
14
Total Citations
7
Avg Citations/Paper
🏆 Most Cited Paper
A Scouting Strategy for Real-Time Strategy Games
7 citations · 2014
📈 Most Prolific Year: 2014 (1 Papers)
🤝 Key Collaborators: 3
🏛 Institutions: University of Technology Sydney, University of Technology

Top Papers

  1. 1
  2. 2

Key Collaborators

Contact & Links

Available for collaboration
Content generated · 14 days ago