K-12 Agile Learning with Educational Software and Robotics Technology
Antonios Konstantaras, Emmanuel Maravelakis, Giorgos Giannakakis, Lefteris Doitsidis, Nikolaos I. Spanoudakis, Edward Duca
- Year
- 2024
- Citations
- 2
Abstract
This article discusses the application of agile learning Scrum sprints targeted to K-12 primary education students using educational robotics. Educational robotics are a suitable tool for learning via experimentation, trial & error and retrial, which when inflicted in a form of game-play becomes pleasantly adopted by the students. This has been conducted by implementing carefully designed cumulative sprints which are repeating a certain agile learning process that breaks a larger problem into smaller parts/milestones, designing algorithms as to how to proceed step-by step towards solving the larger overall problem. This is done by evaluating and re-evaluating the progress of every step, until an outcome has been reached and reflected upon. The aforementioned process applies both and equally to tutors and students, individually and as team members, respectfully. Results of the application of agile learning in K-12 educational robotics demonstrate the ability of young K-12 students to cope and realize educational robotics construction, system understanding and algorithm design and implementation via Scratch 3 programming.
Keywords
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