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Embedded Systems Architecture for SLAM Applications

Jie Tang, Shaoshan Liu, Jean‐Luc Gaudiot

Year
2017
Citations
3
Access
Open access

Abstract

In recent years, we have observed a clear trend in the rapid rise of autonomous vehicles, robotics, virtual reality, and augmented reality. The core technology enabling these applications, Simultaneous Localization And Mapping (SLAM), imposes two main challenges: first, these workloads are computationally intensive and they often have real-time requirements; second, these workloads run on battery-powered mobile devices with limited energy budget. In short, the essence of these challenges is that performance should be improved while simultaneously reducing energy consumption, two rather contradicting goals by conventional wisdom. In this paper, we take a close look at state-of-the-art Simultaneous Localization And Mapping (SLAM) workloads, especially how these workloads behave on mobile devices. Based on the results, we propose a mobile architecture to improve SLAM performance on mobile devices.

Keywords

Computer scienceSimultaneous localization and mappingArchitectureAugmented realityRoboticsMobile deviceMobile robotState (computer science)Artificial intelligenceCore (optical fiber)

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