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Skeleton planning spaces for non-numeric heuristic optimization*

Laurent Siklóssy, M. A. Haecker

Year
1974
Citations
3
Access
Open access

Abstract

The AFTERMATH system implements a heuristic technique for improving long solutions (up to about 250 steps) for robot planning problems. AFTERMATH transforms the given solution into a skeleton solution that focuses attention on repetitious and opposite moves. AFTERMATH attempts to obtain an alternate, improved skeleton. From the alternate skeleton, an alternate solution is built (if possible) to the original problem. If the alternate solution is an improvement, AFTERMATH accepts it as input, and cycles.

Keywords

Skeleton (computer programming)Computer scienceHeuristicMathematical optimizationArtificial intelligenceMathematicsProgramming language

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