OTHER
Skeleton planning spaces for non-numeric heuristic optimization*
Laurent Siklóssy, M. A. Haecker
- Year
- 1974
- Citations
- 3
- Access
- Open access
Abstract
The AFTERMATH system implements a heuristic technique for improving long solutions (up to about 250 steps) for robot planning problems. AFTERMATH transforms the given solution into a skeleton solution that focuses attention on repetitious and opposite moves. AFTERMATH attempts to obtain an alternate, improved skeleton. From the alternate skeleton, an alternate solution is built (if possible) to the original problem. If the alternate solution is an improvement, AFTERMATH accepts it as input, and cycles.
Keywords
Skeleton (computer programming)Computer scienceHeuristicMathematical optimizationArtificial intelligenceMathematicsProgramming language
Related papers
OTHER
📊 26,957 cites
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
PERCEPTION
📊 22,245 cites
Artificial intelligence: a modern approach
1995
OTHER
Open access📊 20,501 cites
Fractional Differential Equations
Igor Podlubný
2025
OTHER
📊 18,993 cites
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991