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Learning from human-robot interactions in modeled scenes

Mark Murnane, Max Breitmeyer, Francis Ferraro, Cynthia Matuszek, Don Engel

Year
2019
Citations
3

Abstract

There is increasing interest in using robots in simulation to understand and improve human-robot interaction (HRI). At the same time, the use of simulated settings to gather training data promises to help address a major data bottleneck in allowing robots to take advantage of powerful machine learning approaches. In this paper, we describe a prototype system that combines the robot operating system (ROS), the simulator Gazebo, and the Unity game engine to create human-robot interaction scenarios. A person can engage with the scenario using a monitor wall, allowing simultaneous collection of realistic sensor data and traces of human actions.

Keywords

BottleneckRobotComputer scienceHuman–computer interactionHuman–robot interactionGame engineArtificial intelligenceSimulationEmbedded system

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