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Designing Lifelikeness in Interactive and Robotic Objects

Haodan Tan, Selma Šabanović

Year
2017
Citations
3

Abstract

As technologies become more intelligent and interactive, studies have shown that people perceive and treat them as if they were human and alive. My PhD research seeks to understand designers' implementations and users' perceptions of embodied life-like characteristics in robots and interactive systems. This work will provide insights about how to design lifelike features in minimal interactive objects, and the purposes which we should design lifelike features for.

Keywords

Human–computer interactionEmbodied cognitionComputer scienceImplementationPerceptionRobotMultimediaHuman–robot interactionArtificial intelligenceSoftware engineering

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