A Limit-Curve Based Soft Finger god-object Algorithm
Antonio Frisoli, F. Barbagli, Emanuele Ruffaldi, K. Salisbury, Massimo Bergamasco
- Year
- 2006
- Citations
- 4
Abstract
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study sliding contacts. The algorithm is more general than the one presented by the same authors in a previous paper since it considers the effects of linear and rotational friction as coupled. However, the solution presented in this paper maintains some of the aspects of simplicity and compu tational efficiency that characterized the previously proposed solution. To conclude the paper we present a set of simulated interactions between a user and a simple virtual object through a haptic device which allows two point-contact interaction.
Keywords
Related papers
Statistical Learning Theory
Yuhai Wu, Vladimir Vapnik
1999
Artificial intelligence: a modern approach
1995
Applied Nonlinear Control
Jean-Jacques Slotine, Weiping Li
1991
A new optimizer using particle swarm theory
R.C. Eberhart, James Kennedy
2002