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Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment

Theophilus Teo, Fumihiko Nakamura, Maki Sugimoto, Adrien Verhulst, Gun Lee, Mark Billinghurst, Matt Adcock

Year
2020
Citations
4

Abstract

Virtual embodiment has become popular for enhancing virtual interaction in terms of sharing object information. A user can control a character or object in a virtual environment to provide immersive interactive experience. However, one of the limitations for the virtual interactions was the incapability to receive feedback apart from visual hints. In this demonstration, we present using servo motor and Galvanic Vestibular Stimulation to provide feedback from a virtual interaction. Our technique transforms information of the virtual objects (e.g.: weight) into haptic and proprioceptive feedback that stimulates different sensations to a user. We present the user experience to the attendees of SIGGRAPH 2020 through a live demonstration in a virtual environment controlled using a virtual robotic arm.

Keywords

Haptic technologyProprioceptionComputer scienceVirtual realityHuman–computer interactionArtificial intelligencePsychology

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