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Real-Time Character Animation Techniques

Thanh Giang, Robert Mooney, Christopher Peters, Carol O’Sullivan

Year
2000
Citations
5

Abstract

This report reviews the literature in the field of computer animation and robotics to illustrate the numerous approaches to simulating, controlling and displaying the realistic, real-time animation of virtual characters. Critical analyses of the various high-level approaches are conducted, with a view to identifying key areas of interest for future research in the area of "Real-Time Character Animation Techniques" 1. Introduction This paper reviews the various techniques that are present in the field of computer animation. The review concentrates particularly on those techniques and problems involved in the production of realistic human synthesis and motion. Section 2 of this paper deals with the layered modelling approach for virtual character construction. Various deformation techniques such as joint dependent local deformations, nonlinear global deformations, free form deformations, implicit surfaces and mass-spring systems are discussed in this section. The problems and advantag...

Keywords

AnimationCharacter animationComputer scienceCharacter (mathematics)Skeletal animationField (mathematics)Computer animationComputer facial animationArtificial intelligenceComputer graphics (images)

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