HRI
EFAA
Stéphane Lallée, Vasiliki Vouloutsi, Sytse Wierenga, Ugo Pattacini, Paul F. M. J. Verschure
- Year
- 2014
- Citations
- 5
Abstract
In this video, we present the human robot interaction generated by applying the DAC cognitive architecture on the iCub robot. We demonstrate how the robot reacts and adapts to its environment within the context a continuous interactive scenario including different games. We emphasize as well that the artificial agent is maintaining a self-model in terms of emotions and drives and how those are expressed in order affect the social interaction.
Keywords
iCubComputer scienceHuman–computer interactionRobotContext (archaeology)Human–robot interactionCognitive architectureHumanoid robotArchitectureArtificial intelligence
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