Practical robot design; game playing robots.
Jagannathan Kanniah, M. Fi̇kret Ercan, Carlos Calderón
- Year
- 2014
- Citations
- 6
Abstract
Game Robotics Introduction Robotics Games and Engineering Education Robotic Games in Singapore Robotic Games around the World Overview of the Book Basic Robotics Introduction to Robotic Systems Coordinate Transformations and Finding Position of Moving Objects in Space Wheel Drive in Mobile Robots Robotic Arms Sensors Sensors Used in Game Robotics Robot Vision Introduction Camera Systems for Robotics Image Formation Digital Image-Processing Basics Basic Image-Processing Operations Algorithms for Feature Extraction Symbolic Feature Extraction Methods Case Study Tracking a Colored Ball Basic Theory of Electrical Machines and Drive Systems Actuators for Robots Electrical Actuators Specific Needs of Robotics Drives Drive Systems Motor Power Selection and Gear Ratio Design for Mobile Robots Gear Ratio for a Mobile Robot Power Requirement of the Drive Motor Typical Motor Characteristics Data Sheet Friction Measurement in a Linear Motion System First Approach: Gear Ratio Design Second Approach: System Performance as a Function of Gear Ratio Gear Ratio Design for Stepper Motors Design Procedures for Mobile Robot That Are Not Ground Based Control Fundamentals Control Theory for Robotics Types of Plants Classification Based on Control System Need for Intelligent Robot Structure A Typical Robot Control System Trends in Control Review of Mathematical Modeling, Transfer Functions, State Equations, and Controllers Introduction Importance of Modeling Transfer Function Models Steps in Modeling Some Basic Components Often Encountered in Control Systems Block Diagram Concepts Some System Examples State Equations Time Domain Solutions Using Transfer Functions Approach Time Domain Solutions of State Equations Regulator and Servo Controllers Digital Control Fundamentals and Controller Design Introduction Digital Control Overview Signal Representation in Digital Systems Plant Representation in Digital Systems Closed-Loop System Transfer Functions Response of Discrete Time Systems, Inverse Z-Transforms Typical Controller Software Implementation Discrete State Space Systems Discrete State Feedback Controllers Typical Hardware Implementation of Controllers Case Study with Poll-Balancing and Wall-Climbing Robots Introduction Pole-Balancing Robot Wall-Climbing Robots Mapping, Navigation, and Path Planning Introduction Perception Navigation Path Planning References Robot Autonomy, Decision-Making, and Learning Introduction Robot Autonomy Decision-Making Robot Learning
Keywords
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