Home /Research /Tradeoffs Between Effectiveness and Social Perception When Using Mixed Reality to Supplement Gesturally Limited Robots
PERCEPTION

Tradeoffs Between Effectiveness and Social Perception When Using Mixed Reality to Supplement Gesturally Limited Robots

Thomas J. Williams

Year
2020
Citations
6

Abstract

Mixed reality visualizations provide a powerful new approach for enabling gestural capabilities for non-humanoid robots. This paper explores two different categories of mixed-reality deictic gestures for armless robots: a virtual arrow positioned over a target referent (a non-ego-sensitive allocentric gesture) and a virtual arrow positioned over the robot (an ego-sensitive allocentric gesture). We explore the trade-offs between these two types of gestures, with respect to both objective performance and subjective social perceptions. We conducted a 24-participant within-subjects experiment in which a HoloLens-wearing participant interacted with a robot that used these two types of gestures to refer to objects at two different distances. Our results demonstrate a clear trade-off between performance and social perception: non-ego-sensitive allocentric gestures led to quicker reaction time and higher accuracy, but ego-sensitive gesture led to higher perceived social presence, anthropomorphism, and likability. These results present a challenging design decision to creators of mixed reality robotic systems

Keywords

GesturePerceptionReferentDeixisRobotPsychologyHuman–computer interactionVirtual realityId, ego and super-egoComputer science

Related papers

Browse all PERCEPTION papers