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Navigation among visually connected sets of partially distinguishable landmarks

Lawrence H. Erickson, Steven M. LaValle

Year
2012
Citations
7

Abstract

A robot navigates in a polygonal region populated by a set of partially distinguishable landmarks. The robot's motion primitives consist of actions of the form “drive toward a landmark of class x”. To effectively navigate, the robot must always be able to see a landmark. Also, if the robot sees two landmarks of the same class, its motion primitives become ambiguous. Finally, if the robot wishes to navigate from landmark s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">0</sub> to landmark s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">goal</sub> with a simple graph search algorithm, then there must be a sequence of landmarks [s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">0</sub> , s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sub> , s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sub> , ..., s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">k</sub> = s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">goal</sub> ], in which landmark s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">i</sub> is visible from s <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">i-1</sub> . Given these three conditions, how many landmark classes are required for navigation in a given polygon P? We call this minimum number of landmark classes the connected landmark class number, denoted <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">χCL</sub> (P). We study this problem for the monotone polygons, an important family of polygons that are frequently generated as intermediate steps in other decomposition algorithms. We demonstrate that for all odd k, there exists a monotone polygon M <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">k</sub> with 3 over 4 (k <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> + 2k + 1) vertices such that <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">χCL</sub> (P) ≥ k. We also demonstrate that for any n-vertex monotone polygon P, <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">χCL</sub> (P) ≤ n/3 + 12.

Keywords

LandmarkArtificial intelligenceComputer scienceClass (philosophy)Robot

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