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Mapping hearthstone deck spaces through MAP-elites with sliding boundaries

Matthew C. Fontaine, Scott Lee, L. B. Soros, Fernando de Mesentier Silva, Julian Togelius, Amy K. Hoover

Year
2019
Citations
7

Abstract

Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful alternative to traditional single-objective optimization methods. They were initially applied to evolutionary robotics problems such as locomotion and maze navigation, but have yet to see widespread application. We argue that these algorithms are perfectly suited to the rich domain of video games, which contains many relevant problems with a multitude of successful strategies and often also multiple dimensions along which solutions can vary.

Keywords

ConflationDiversity (politics)Domain (mathematical analysis)Computer scienceArtificial intelligenceRoboticsMultitudeQuality (philosophy)RobotSociology

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