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Spoken Language and Vision for Adaptive Human-Robot Cooperation

P. G. Ford

Year
2007
Citations
9
Access
Open access

Abstract

This beginning of the 21st century marks a period where humanoid robot mechatronics and the study of human and artificial cognitive systems come in parallel to a level of maturity sufficient for significant progress to be made in making these robots more human-like in there interactions. In this context, two domains of interaction that humans exploit with great fidelity are spoken language, and the visual ability to observe and understand intentional action. A good deal of research effort has been dedicated to the specification and implementation of spoken language systems for human-robot interaction (Crangle & Suppes 1994, Lauria et al. 2002, Severinson-Eklund 2003, Kyriacou et al. 2005, Mavrides & Roy 2006). The research described in the current chapter extends these approaches with a Spoken Language Programming system that allows a more detailed specification of conditional execution, and by using language as a compliment to vision-based action perception as a mechanism for indicating how things are to be done, in the context of cooperative, turn-taking behavior. The abilities to observe an action, determine its goal and attribute this to another agent are all clearly important aspects of the human ability to cooperate with others. Recent research in robot imitation (Oztop et al. 2006, Nehaniv & Dautenhahn 2007, Billard & Schaal 2006) and programming by demonstration (Zollner et al. 2004) begins to address these issues. Such research must directly address the question of how to determine what to imitate. Carpenter and Call (2007) The current research demonstrates how these capabilities can contribute to the “social” behavior of learning to play a cooperative game, playing the game, and helping another player who has gotten stuck in the game, as displayed in 18-24 month children (Werneken et al. 2006, Werneken & Tomasello 2006). While the primitive bases of such behavior is visible in chimps, its full expression is uniquely human. As such, it can be considered a crucial component of human-like behavior for robots (Carpenter & Call 2007). The current research is part of an ongoing effort to understand aspects of human social cognition by bridging the gap between cognitive neuroscience, simulation and robotics (Dominey 2003, 2005, et al. 2004, 2006, 2007; Dominey & Boucher 2005), with a focus on the role of language. The experiments presented here indicate that functional requirements derived from human child behavior and neurophysiological constraints can be used to define a system that displays some interesting capabilities for cooperative behavior in the context of spoken language and imitation. Likewise, they indicate that evaluation of

Keywords

Computer scienceSpoken languageTask (project management)SentenceSet (abstract data type)Human–computer interactionArtificial intelligenceRobotConstruct (python library)Meaning (existential)

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