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Occlusion Handling in Augmented Reality User Interfaces for Robotic Systems

Markus Sauer, Florian Leutert, Klaus Schilling

Year
2010
Citations
9

Abstract

When working with Augmented Reality (AR) interfaces, achieving realistic occlusion between real and virtual objects can be critical for certain applications: it is one of the most decisive elements in depth perception of humans. Several techniques for achieving accurate and stable occlusion with moderate computational effort are presented in this paper: first, a model-based approach is shown, that is extended to include the measurements of a spatial sensor for also determining dynamic occlusions with objects that are not in the existing 3D-model. Finally, a technique that does not require any predefined 3D-models at all is introduced using distance information from a 3D time-of-flight camera. This approach also allows leaving the egocentric view of the camera that is providing the pictures for the AR-application to an arbitrary exocentric view, and can be directly employed on a stereo display without actually deploying a real stereo camera.

Keywords

Augmented realityComputer visionComputer scienceEndocentric and exocentricArtificial intelligenceVirtual realitySolid modelingStereo cameraMixed realityComputer graphics (images)

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